![]() ![]() ![]() Mavi - Thanks again - You saved me lots of time and annoyance. Final thoughts - tailor game to reach various people, because if only thing I associate with game is frustration then it failed at entertaing and is simply wasted money and time (and player's peace of mind). I can repeat one section in Portal games or in stealth (ghosting ftw), I could repeat an hour long map on Killing Floor (HoE), but I can't put up with bs indie games keep shoving (I hate no saves/timed levels). It is another indie game I bought to relax and I got 100% opposite experience - rage/fury/frustration. Why so many indie puzzle/platformers have to so annoying? Why? Even with the guide I had to repeat some levels up to 30 times. Spheres are connected to the playfield using chains and ropes and the player must cut. The goal of Obulis is to drop all of the colored spheres into their like-colored pots. Way too much extreme/pixel timing and repeating. Obulis takes puzzle games to the next level by fusing highly compelling gameplay with outstanding graphics, music and state of the art physics effects. My thoughts after last map "Thank God/Satan/Whatever I don't have to ♥♥♥♥ with this anymore.". Once I was done with it (Thank You so much for the guide Mavi) I deleted it. ![]()
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